Overview
Purpose
Good online resources for Dungeons and Dragons can be hard to find. The best sites typically lock parts of the material behind a paywall, making it hard for the average player to find the needed information, especially for character building. Do players want better, free resources and character builders? Absolutely, and this is why I am designing a site to help players with just that! It will have the basic resources needed for character creation, allowing for an easy reference to all the material in the official D&D books.
Audience
The primary audience for this site will be my friends, and possibly acquaintances as well. All the people I share this site with will either have an interest in playing dnd or be actively playing. Most of them will be college-age as I am. This site is meant to be a reference site, so the average user should not stay for very long unless actively copying information from the site, as most of the information is meant to be used at the game table.
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Site Map
Content
Home page
Welcome to the Quick DND site! This site is designed to help you through the difficult choices that come during character creation. The three basics of character creation, as well as the most important choices you'll make during it, are which race, class, and background your character will have. To help with that, I've compiled the resources below to serve as an easy reference when comparing the different options you have! To start, scroll down and view the races below. Write your choice of race on your character sheet before progressing to the next page. Do the same for each page and voila! You now have a character framework, ready to go for your next DND session.
Races:
Name / Ability Score Increases / Size / Speed / Key Features
Dragonborn / Ability Scores: Str +2; Cha +1 / Size: Medium / Speed: 30 ft. / Draconic Ancestry, Breath Weapon, Damage Resistance
Dwarf / Ability Scores: Con +2 / Size: Medium / Speed: 25 ft. / Dwarven Resiliance, Stonecunning
Elf / Ability Scores: Dex +2 / Size: Medium / Speed: 30 ft. / Darkvision, Keen Senses, Fey Ancestry, Trance
Gnome / Ability Scores: Int +2 / Size: Small / Speed: 25 ft. / Darkvision, Gnome Cunning
Half-Elf / Ability Scores: Cha +2; Choose any other two unique +1 / Size: Medium / Speed: 30 ft. / Darkvision, Fey Ancestry, Skill Versatility
Half-Orc / Ability Scores: Str +2; Con +1 / Size: Medium / Speed: 30 ft. / Darkvision, Menacing, Relentless Endurance, Savage Attacks
Halfling / Ability Scores: Dex +2 / Size: Small / Speed: 25 ft. / Lucky, Brave, Halfling Nimbleness
Human / Ability Scores: Str +1; Dex +1; Con +1; Int +1; Wis +1; Cha +1 / Size: Medium / Speed: 30 ft. / -
Tiefling / Ability Scores: Cha +2; Int +1 / Size: Medium / Speed: 30 ft. / Darkvision, Hellish Resistance, Infernal Legacy
Images for the Home page


Classes
Artificer
Armor: light armor, medium armor, shields
Weapons: simple weapons, firearms
Tools: thieves' tools, tinker's tools, one type of artisan's tools of your choice
Saving Throws: Constitution, Intelligence
Skills: Choose 2 from Arcana, History, Investigation, Medicine, Nature, Perception, and Sleight of Hand.
Barbarian
Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.
Bard
Armor: light armor
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any 3.
Cleric
Armor: light armor, medium armor, shields
Weapons: simple weapons
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Choose 2 from History, Insight, Medicine, Persuasion, and Religion.
Druid
Armor: light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit
Saving Throws: Intelligence, Wisdom
Skills: Choose 2 from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival.
Fighter
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival.
Monk
Armor: none
Weapons: simple weapons, shortswords
Tools: any one type of artisan's tools or any one musical instrument of your choice
Saving Throws: Strength, Dexterity
Skills: Choose 2 from Acrobatics, Athletics, History, Insight, Religion, and Stealth.
Paladin
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Choose 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion.
Ranger
Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Dexterity
Skills: Choose 3 from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival.
Rogue
Armor: light armor
Weapons: simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth.
Sorcerer
Armor: none
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: none
Saving Throws: Constitution, Charisma
Skills: Choose 2 from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion.
Warlock
Armor: light armor
Weapons: simple weapons
Tools: none
Saving Throws: Wisdom, Charisma
Skills: Choose 2 from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion.
Wizard
Armor: none
Weapons: daggers, darts, slings, quarterstaffs, light crossbows
Tools: none
Saving Throws: Intelligence, Wisdom
Skills: Choose 2 from Arcana, History, Insight, Investigation, Medicine, and Religion.
Images for the Classes Page


Backgrounds
Acolyte
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15 gp
Charlatan
Skill Proficiencies: Deception, Sleight of Hand
Tool Proficiencies: Disguise kit, Forgery kit
Equipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked cards, or a signet ring of an imaginary duke), and a belt pouch containing 15 gp
Criminal
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One type of gaming set, thieves' tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a belt pouch containing 15 gp
Entertainer
Skill Proficiencies: Acrobatics, Performance
Tool Proficiencies: Disguise kit, one type of musical instrument
Equipment: A musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), costume clothes, and a belt pouch containing 15 gp
Folk Hero
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan's tools, vehicles (land)
Equipment: A set of artisan's tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a belt pouch containing 10 gp
Guild Artisan
Skill Proficiencies: Insight, Persuasion
Tool Proficiencies: One type of artisan's tools
Languages: One of your choice
Equipment: A set of artisan's tools (one of your choice), a letter of introduction from your guild, a set of traveler's clothes, and a belt pouch containing 15 gp
Hermit
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Noble
Skill Proficiencies: History, Persuasion
Tool Proficiencies: One type of gaming set
Languages: One of your choice
Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse containing 25 gp
Outlander
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a belt pouch containing 10 gp
Sage
Skill Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes, and a belt pouch containing 10 gp
Sailor
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator's tools, vehicles (water)
Equipment: A belaying pin (club), silk rope (50 feet), a lucky charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp
Soldier
Skill Proficiencies: Athletics, Intimidation
Tool Proficiencies: One type of gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a bone dice set or playing card set, a set of common clothes, and a belt pouch containing 10 gp
Urchin
Skill Proficiencies: Sleight of Hand, Stealth
Tool Proficiencies: Disguise kit, Thieves' tools
Equipment: A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a belt pouch containing 10 gp
Images for the Background Page


Wireframes
Create three wireframes for your site. One for each page and list them here
Home/Races
The large Boxes are both banner images.

Classes
Each text box below the title has a couple subcategories.

Backgrounds
Each background card also has a couple subcategories.
