
Backgrounds
Acolyte
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or
prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch
containing 15 gp
Charlatan
Skill Proficiencies: Deception, Sleight of Hand
Tool Proficiencies: Disguise kit, Forgery kit
Equipment: A set of fine clothes, a disguise kit, tools of the con of your choice (ten
stoppered bottles filled with colored liquid, a set of weighted dice, a deck of marked
cards, or a signet ring of an imaginary duke), and a belt pouch containing 15 gp
Criminal
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One type of gaming set, thieves' tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a belt pouch
containing 15 gp
Entertainer
Skill Proficiencies: Acrobatics, Performance
Tool Proficiencies: Disguise kit, one type of musical instrument
Equipment: A musical instrument (one of your choice), the favor of an admirer (love letter,
lock of hair, or trinket), costume clothes, and a belt pouch containing 15 gp
Folk Hero
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan's tools, vehicles (land)
Equipment: A set of artisan's tools (one of your choice), a shovel, an iron pot, a set of
common clothes, and a belt pouch containing 10 gp
Guild Artisan
Skill Proficiencies: Insight, Persuasion
Tool Proficiencies: One type of artisan's tools
Languages: One of your choice
Equipment: A set of artisan's tools (one of your choice), a letter of introduction from your
guild, a set of traveler's clothes, and a belt pouch containing 15 gp
Hermit
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter
blanket, a set of common clothes, an herbalism kit, and 5 gp
Noble
Skill Proficiencies: History, Persuasion
Tool Proficiencies: One type of gaming set
Languages: One of your choice
Equipment: A set of fine clothes, a signet ring, a scroll of pedigree, and a purse
containing 25 gp
Outlander
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's
clothes, and a belt pouch containing 10 gp
Sage
Skill Proficiencies: Arcana, History
Languages: Two of your choice
Equipment: A bottle of black ink, a quill, a small knife, a letter from a dead colleague
posing a question you have not yet been able to answer, a set of common clothes, and a belt
pouch containing 10 gp
Sailor
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator's tools, vehicles (water)
Equipment: A belaying pin (club), silk rope (50 feet), a lucky charm such as a rabbit foot
or a small stone with a hole in the center (or you may roll for a random trinket on the
Trinkets table in chapter 5), a set of common clothes, and a belt pouch containing 10 gp
Soldier
Skill Proficiencies: Athletics, Intimidation
Tool Proficiencies: One type of gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade,
or piece of a banner), a bone dice set or playing card set, a set of common clothes, and a
belt pouch containing 10 gp
Urchin
Skill Proficiencies: Sleight of Hand, Stealth
Tool Proficiencies: Disguise kit, Thieves' tools
Equipment: A small knife, a map of the city you grew up in, a pet mouse, a token to remember
your parents by, a set of common clothes, and a belt pouch containing 10 gp
